I had been familiar with Creative Commons since a musician I really like has had all of his albums come out through the site. It surprised me that he was able to sell albums/downloads/weekly subscriptions with a shareware business model. Part of the whole model, for me, is trust in the intelligence and integrity of your audience/users.
The law for fair use is not crystal clear, and the CC website (video tutorial for teachers) does a fine job of breaking down what is and isn't acceptable use. It also brings up the topic of students copyrighting their own material, although that would be more appropriate for Reflections contests and that sort of application instead of general classroom assignments. I can't imagine grading based on creativity when students are using the same source material. I'm much more comfortable with objective scores.
The online copyright comic (Duke University) does a fine job to outline how students can and can't use material they film or capture.
I don't yet see an application for this in math (which is not heavily student-creative projects), but I have a much better feeling for the legal use of different website materials and use. I've always used music that I've legally purchased and played for students (to count bizarre timings, see patterns, and the like) but I could legally use music I download and not purchase. This bears a lot more looking into.
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